BBSC 303: Computer Applications and Design Visualisation





I put hundreds of hours into this,.. painstakingly tweaking polygons gone wrong, photometric lights, rummaging through heaps of tutorials, and troubleshooting countless hardware issues.. but all in all.. I deeply and thoroughly enjoyed this course!!

The aim of this programme was not to produce students who know how to just create pretty pictures, but give them the opportunity to experiment and assess various architectural software.

- We were encouraged to critique the nature and role of computers in architecture as well as to understand the principles behind various working environments (such as Building Information Modelling and its significance in design).
- Establish a knowledgeable position so as to critique the worlds current developments on CAD.
- Understand some principles of information management and control - particularly with respect to project organisation and coordination via the Internet.
- Familiarise ourselves with working with AutoCAD, ArchiCAD, and Revit, and a rendering engine - 3ds MAX/Light Studio, to choose to work with one that suits our given task best.

We teamed into pairs to embark on modelling an existing building (Harajuku Church, Tokyo) with one of the three CAD programs (ours being Revit) and render individually in 3ds MAX. With our previous knowledge on Revit 'worksets' (enabling both of us to simultaneously work on the same project), coupled the use of data management tools over the internet (namely a wordpress site); we were able to model in great detail, communicate our thoughts clearly to each other, and produce excellent results in reasonable time. [A more thorough explanation of our process is as shown in my BBSC 303 site that I created]

http://www.bbsc303.com/jameswong/


This project has taught me much in being able to work with many others on a team. It has opened my eyes to the efficiency and even the possibility of working over the internet; passing each other information and instructions clearly, and never forgetting the fantastic realism of computer generated imagery possible today.

 
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